![]() You can now passively purify water by boiling it by placing it in a fireproof container on a fire or near an extreme heat source. The amount of UI based contributions has gone through the roof this cycle and created tons of options around how your fully customizable sidebar looks, the color theme for your UI is also fully customizable with multiple shipped options, along with updates and improvements to action explanations, tutorials and the github process itself, which while not visible to people who only play the game makes a huge difference in the quality and amount of contributions added to Cataclysm: Dark Days Ahead. In addition to the above issue/request resolving features above, there are a number of new features that haven’t necessarily been on the roadmap for a long time but came to fruition during this experimental cycle. Now your character will perspire and thirst will increase until you are dehydrated at which point overheating will begin. Perspiration is now modeled, your character running around the middle of summer in full plate mail won’t immediately overheat. Cardio has finally been modeled so that your endurance will increase if you spend your days running and working hard or exercising. Map memory is now unlimited, so you will no longer forget places you haven’t been to recently. Turning vehicles now present complete walls that block out monsters, fields and more from crossing from the outside to the inside of the vehicle. Appliance based stationary power grids now exist. The skill system has been greatly expanded with many new proficiencies and many new ways to learn them, as well as the groundwork for practice-based skill improvement, including a skill rust system that doesn’t suck because it caps effective skill loss and regenerates faster than regular skill gain. Shortly thereafter, Covid locked down the world but not contributions to DDA! There are many incredible changes that have entered the game and several ancient issues that have been closed. This cycle was started, tilting at our perennial windmill of a six to nine month release cycle. This included several new language translations, multiple new tilesets including some isometric tileset demos, and multiple new mods in addition to base game content and features. 10,293 new game entities were added, 11,643,312 lines of source code were inserted, and 5,022,361 lines were deleted. Even more than previous stable versions, this release features a massive range of bugfixes, code and content additions, and new features. The 0.G release is more than double the size of the 0.F release, a distinction that we keep trying and failing to avoid. These two years have seen many IRL job changes among the dev team, new contributors to CleverRaven, and a couple of babies joining members’ families. We are proud to announce that 0.G “Gaiman” stable release has arrived! Two years have passed since the release of the stable version 0.F “Frank”, two years of unprecedented turmoil in the real world that delayed our planned release of the next stable. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds. As such, stable can lag behind with features. Latest ExperimentalĬataclysm: DDA is under constant development. It can also be downloaded from many package repositories. Downloads with ‘Tiles’ in the name includes a version of the game that has sprite-based graphics. Note: downloads with ‘Curses’ in the name include a version that can be played in the console and has purely text-based display. You can download it from the links below. We recommend stable for the most bug-free experience possible. The most recent stable release is 0.G Gaiman.
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